Release 1.2
Overload replaces Control, and player potential gets rebuilt.
5 notes across 1 section
Changes
- NEWIntroduced Overload game mode with dynamic objective zones, replacing the previous Control mode
- CHANGEUpdated competitive map rotation to align with the latest preset world pool
- CHANGERedesigned player potential rating system with refined growth trajectories and performance ceiling calculations
- CHANGEOptimized core simulation engine and UI rendering pipeline for enhanced application performance
- NEWImplemented comprehensive budget scaling system across all teams to account for player contract inflation