Release notes
Every version of Sandbox Simulator, newest first. Open a release to read it in full.
Sandbox Simulator ships in numbered releases rather than a stream of silent updates. A major version means the simulation itself changed: how players grow, how a match is scored, how clubs bid, how a world is built. A point release is a batch of smaller changes and fixes on top of the current major. Every release is dated, and the notes for it never change after the day it goes out, so a save started under 3.2 can be read against exactly what 3.2 did.
Each entry is sorted into three kinds. A feature is something that did not exist before. A change is something that existed and now behaves differently, which is the kind worth reading before you continue a long career, because the numbers in it may move. A fix is a defect closed. The counts on each card are those three tallies, and the line under a version is the first thing that release says about itself.
The web build updates on its own the next time you load the site. The desktop app downloads a release in the background and applies it on restart, and the version it is running is shown on the Download page. Cloud saves are readable by any version at or above the one that wrote them.
Release 3.7
Every face in the game is drawn by us. Players grow by playing, potential is a scouted projection that moves, reset week is a training camp, every rival club has a front office you can read, matches have a chat room and broadcast graphics, and a world author can write the names, the faces, the personalities and the tier titles.
Every generated player now has a portrait from our own engine instead of a third-party library.
Earlier releases
- 3.6.1Your club has a social media presence that reacts to what you actually do, content creators you sign and grow, a live chat room in every match, silverware that looks different in every kind of world, and a proper career timeline on every player.The social page is a club profile now, not a wall of buttons.13 NEW7 CHANGE4 FIX
- 3.6The whole game has been redrawn. Every screen in both career modes shares one look, every tournament has a trophy of its own you can pick up and turn, clubs buy and sell players for real fees, the league tells you what it is doing and why, and the entire thing plays in French.Every screen inside a career has been rebuilt: the dashboard, the squad, the office, scouting, sponsorship, scrims, standings, the league page, growth, chemistry, the inbox, the calendar, and every player career scree...21 NEW46 CHANGE32 FIX
- 3.5.2The game has a voice. Every button, every signing and every trophy raise has its own sound, on for everyone and yours to turn down. Plus expansion teams you can finally see and place, tournaments that keep their full field for a whole career, and a save that opens the career you actually picked.The game makes sound now, in manager mode and in a player career.9 NEW14 CHANGE12 FIX
- 3.5.1The live viewer gets the screen back: bigger map, a scrub bar you can trust, and a rewind that no longer stalls the match. Plus one click to contract a whole roster.The map is the screen now.1 NEW6 CHANGE12 FIX
- 3.5Coaches are people now: every club employs them, they negotiate, they get sacked and poached. Plus a full light theme, player careers in every kind of world, and a bomb defusal engine that plays like the real thing.Every club in the league employs real coaches, not just you.29 NEW10 CHANGE17 FIX
- 3.4Two more kinds of world: cars playing football, and actual football. Plus basketball, and a league table that finally understands a draw.A new world type for vehicular sports: three cars a side, one ball, five minutes on the clock.13 NEW
- 3.3Battle royale. Twenty squads drop on one island, and where you finish is the result. A whole new kind of world, for both manager and player careers.Battle royale joins arcade, tactical and hero as a world type you can pick when you create a world.13 NEW
- 3.2.3Your league keeps its results. Scores, standings, cup winners and championship rings all stay exactly where you left them, in every custom world.Simulating a week in a player career and then advancing no longer re-plays that week with different scores.4 CHANGE5 FIX
- 3.2.2Every trade, signing and re-signing plays out on screen, a season that can never wedge itself, and Search & Destroy that plays your rules.A career can no longer get stuck on a week that will not end.19 NEW18 CHANGE9 FIX
- 3.2.1Your season plays exactly the way you built it, Overload games actually end, and promotion stops wrecking your groups.A MyPlayer save no longer deletes a stage from your world.2 NEW6 CHANGE11 FIX
- 3.2The front office starts making demands, a fresh look everywhere, and a life outside the game.League Hub, team detail, the trophy case, and the statistics, tournaments and awards tabs lost their gradient headers and 17 decorative background blurs32 NEW36 CHANGE20 FIX
- 3.1Your reputation, relationships, and voice can reshape the league.MyPlayer can recommend a 65+ relationship ally to the GM from MyPlayer → Relationships → GM Recommendation Board1 NEW13 CHANGE
- 3.0Draft Night arrives, and every career system connects.World authors can enable a full opening fantasy draft and choose its length; each new Manager save can keep or override that world default before launch3 NEW22 CHANGE
- 2.9A real free agency hub, and one Hardpoint engine for every match.The offseason now has its own Free Agency sidebar hub with public suitors, player lean, and expected decision week — rival bid amounts stay private2 NEW3 CHANGE3 FIX
- 2.8Honest clutches, huge brackets, and money worth spending.1v3 and 1v4 clutches are upsets again — outnumbered players finally play outnumbered, so a 4v1 closes out like it should1 NEW7 CHANGE6 FIX
- 2.7Fair champs seeding, honest bomb timers, and a smarter offseason.Champs field now matches the standings table — qualification ties break on your season-long record, so the teams above the Top 8 cutoff are the teams that actually go3 CHANGE7 FIX
- 2.6Salary cap, one notification flow, and a full settings overhaul.Salary cap and luxury tax added — toggle in career settings9 CHANGE2 FIX
- 2.5MyPlayer Mode arrives.Play as a single pro instead of running a team — grind from the Challengers League to the pro circuit3 NEW37 CHANGE4 FIX
- 2.1Contract counter-offers, snipes, and a fan system with teeth.Upgraded player contract flow with re-signings, counter-offers, and snipe scenarios1 NEW8 CHANGE4 FIX
- 2.0The Multiverse Update: many worlds, live sim, scrims, and injuries.Choose your universe when starting a new career: modern pro circuit, classic 5v5, or legacy open circuit7 NEW64 CHANGE
- 1.4A year-end interface refresh.Refreshed and updated navigation bar with improved styling and responsiveness8 CHANGE
- 1.3Support staff hiring and a batch of quality-of-life fixes.Added support staff hiring system with Scouting, Mental Coach, and AIM Coach tiers2 NEW7 FIX
- 1.2Overload replaces Control, and player potential gets rebuilt.Introduced Overload game mode with dynamic objective zones, replacing the previous Control mode2 NEW3 CHANGE
- 1.1Dynamic budgets and CEO season updates.Added dynamic budget adjustments based on team performance1 NEW4 CHANGE
- 1.0Manager Mode launch.Official release of Sandbox Simulator13 CHANGE
- 0.9Player progression, free agency, and manager offers.Added player progression system4 NEW3 CHANGE
- 0.8AI manager personalities, chemistry, and roster roles.Added AI manager personalities and decision-making4 NEW2 CHANGE
- 0.7Tournaments, brackets, and championship points.Added tournament system with bracket generation5 NEW1 CHANGE
- 0.6Match simulation and the first three game modes.Added match simulation with GameSimulatorService6 NEW
- 0.5Contracts, market value, and budgets.Added contract pricing system6 NEW
- 0.4The player database and the ratings system.Added player database with pro players6 NEW
- 0.3Team management and rosters.Added team management system6 NEW
- 0.2Career saves and season progression.Created career save/load system6 NEW
- 0.1Initial project setup.Initial project setup5 NEW1 CHANGE