Run the whole club.
Roster and lineup#
Every world sets how many players start a match and how many can sit on the bench. These are the bundled worlds' lineups.
| Game type | Starters | Roles |
|---|---|---|
| Arcade shooter | 4 | AR, SMG, Flex |
| Tactical shooter | 5 | Duelist, Initiator, Controller, Sentinel, Flex / IGL |
| Hero shooter | 5 | Tank, Damage, Support |
| Battle royale | 3 | IGL, Fragger, Entry, Flex |
| Car ball Pro | 3 | Attacker, Connector, Last Man |
| Basketball Pro | 5 | Guards, forwards and a center |
| Football Pro | 11 | Goalkeeper plus a formation of defenders, midfielders and forwards |
| American football Pro | 23 | Offence, defence and a kicker |
Lineups have a shape as well as a size. A world can require a set mix of roles, such as exactly one goalkeeper, and your squad page reads that shape as a depth chart that flags holes and surplus at each position. It never moves your players for you; AI clubs use the same chart to decide what to sign.
- Starters per match
- How many players take the field. The rest wait on the bench.
- Total roster size
- The most players a club can carry, starters and bench together. Capped by what the world allows.
- Minimum roster to play
- A club with fewer signed players than this cannot take a match.
- Imports allowed
- How many players from outside the club's region it may sign. You and the AI follow the same limit.
Budget and payroll#
The budget is the money you have for the season. Player wages and staff costs both come out of it.
Where money comes from
How it changes
Salary cap, if you want one
AI clubs live by the same rules. They sign from what is left of their budget after keeping money back for empty spots, and a club over budget puts players up for sale.
Chemistry#
Chemistry is a score out of 100 that measures how well a group fits together. At the extremes it moves team strength by about 5% either way.
Role balance
Pairings
Time together
Scrims, staff and mood
The front office#
Everything you decide between matches.
Trades
Transfer window
Extensions
Scrims
Sponsors
Staff
Free agency, contracts and how players develop are covered on the Players page.
Board and directives#
You can't be sacked. If you want pressure, switch on Seasonal Directives.
- 01Turn them onSeasonal Directives are off by default, unless the world you are playing turns them on. You set how many you keep each season (1 to 5, default 3) and how hard they are: Relaxed, Standard or Ruthless.
- 02Pick your goalsEach season you are dealt two more directives than you keep, drawn from the world's own ratings, wages and schedule, and you cut the ones you don't want.
- 03Get judgedAt season end, hitting or missing them moves your board standing and nudges next season's budget up or down.
Does one new signing wreck my chemistry?
No. Time together is averaged across your starters, so one arrival costs a little for a few weeks while the rest of the group keeps its history.
Why won't AI clubs trade with me mid-season?
They only move signed players while the transfer window is open: the off-season, breaks, and around each Major. You can turn the window off for your own career in the Trade Market settings.
What happens if I run out of budget?
You can't offer a wage bigger than what is left. And the more of the budget your payroll eats, the harder next season's review cuts it. With the salary cap on, going over the cap also costs luxury tax.
Can clubs move between tiers?
Yes, if the world sets up a tier ladder. A set number of clubs swap between Tier 1 and Tier 2 each season, either across the whole league or within each region.