Release 5.1
Smarter teams in every sport, full controller support, chat with friends online and much smoother online matches. Football, basketball and American football players now think as a team, every shooter player carries a gun of their own, and you can climb higher, throw grenades over cover and set how long an online match runs.
33 notes · 7 sections13NEW9CHANGE11FIX
New in Sandbox Pro
- Play with a controller in every mode, with light aim assist in shooters
- Hold to pass with a power meter in football
- Climb onto taller cover and vault deeper crates and cars
Teams that play like teams#
Football, basketball and American football sides read the game together. Every player has a job on every play, and the whole team moves as one.
- NEWFootball teams build from the back, counter at speed, press high or sit in a low block depending on the moment. The back line holds its shape, full backs overlap, strikers come short or run in behind, and crosses find bodies in the box.
- NEWFootball players choose between shooting, passing, dribbling and crossing like real players. They shoot when they can see the goal, keep the ball when they are winning late on, and pass to whoever is free.
- NEWBasketball teams bring the ball up, run in transition, set screens, cut backdoor, drive and kick. On defence they pick up their man, help, rotate, close out, box out and switch to a zone or a full court press when the plan calls for it.
- NEWAmerican football runs from a real playbook. Coordinators call plays from the down, distance, score and clock, the line blocks as a unit, the quarterback reads the field or scrambles, and defences mix coverages and blitzes.
- FIXFootball keepers dive properly instead of shuffling, parry shots wide, and offside is judged on every pass.
- FIXBasketball misses bounce off the rim instead of flying past the baseline, and players can no longer hold the ball out of bounds.
- FIXIn American football, return yards no longer count as rushing yards, and the clock only stops for out of bounds late in a half.
Controllers and controls#
Plug in a controller and play every mode with it, or rebind every key to suit you.
- NEW ProFull controller support in shooters, hero modes, battle royale, car ball and every sport, with vibration on hits, kills and shots. Menus and the pause screen work from the controller too.
- NEW ProLight aim assist on controller in shooters. Your aim slows over an enemy and gently follows them while you move the sticks. It is on by default and can be turned off.
- NEWRebind every action on keyboard, mouse and controller, with a main and a backup key. On screen prompts always show the button you actually use.
- CHANGEThe settings window is rebuilt with clear sections for Display, Career, Sound, Gameplay, Keyboard and Controller. The controller page shows your pad live as you press it.
- CHANGEThe pause menu, class editor and scoreboard are redesigned, and you can choose keyboard and mouse, controller or automatic as your input.
- FIXOpening a chat box while holding a key no longer leaves your player walking on their own.
ProPlaying matches yourself is part of Sandbox Pro. Free accounts can still watch every match live in 3D.Get Pro
- NEW ProClimb onto cover up to head height. Your player jumps for the edge, hangs and pulls up. Crates and cars can be vaulted even when they are deep.
- NEW ProHold the pass button in football to fill a power meter. Underhit it and the ball can be cut out, overhit it and the first touch suffers.
- CHANGELong range football shots lose accuracy and pace with distance, so shooting from halfway is a gamble instead of a sure thing.
- CHANGEPlayed sports matches last 10 minutes by default, and sports careers have a played match length setting from 4 to 20 minutes. Results and the season play out the same.
- CHANGEEasy shooter bots are a little sharper while still being forgiving.
- FIXGrenades fly over low cover, crates and fences instead of stopping in mid air, and can land on top of them.
Signature weapons#
Shooter lobbies are no longer a sea of the same two guns.
- NEWEvery player has a gun of their own, picked to suit their skills. They carry it from match to match and season to season, and buy it first in buy rounds.
- NEWWorld creators can set how varied weapons are (Off, Some or Wide) and choose any player's signature gun in the world editor and the save editor.
- NEWText chat in the lobby and during matches. Messages appear as speech bubbles above each player's name, and never give away enemies behind walls.
- NEWThe host can set how long a match runs and what it is played to, from quick presets or the world's own rules. The Simulator offers the same choices for a single map.
- CHANGEOnline matches are much smoother. A dropped packet no longer freezes the picture, and your own player no longer snaps back when you start, stop or turn.
- FIXOther players now crouch, slide and jump on your screen instead of standing still.
- CHANGEThe Simulator is redesigned, with game types in tabs, worlds in their own row and the result just below the match.
- CHANGEThe save editor gets a fresh look, and Home has a new Jump in tile to open it.
- FIXClubs short of players sign real free agents before making anyone up, and existing saves fill those spots when loaded.
- FIXSkip intro and the match controls work again inside MyPlayer matches.
- FIXA map intro's flyover stays above the map instead of passing through it.
- CHANGE3D matches use less of your computer, especially on high refresh screens, and a paused match goes quiet once the picture is still.
- FIXShirts no longer tear at the shoulder when aiming, and slides look like real slides.
- FIXDistant players no longer lose their upper body and gun in the middle of a match.