Release 2.7
Fair champs seeding, honest bomb timers, and a smarter offseason.
10 notes across 4 sections
Competitive integrity
- FIXChamps field now matches the standings table — qualification ties break on your season-long record, so the teams above the Top 8 cutoff are the teams that actually go
- FIXSearch & Destroy defuses respect the bomb clock: wipe the attackers too late and the bomb still wins the round; with time left your retaker walks onto the bomb and finishes the defuse for real
- FIXOverload games can no longer end tied — overtime re-arms until someone scores, so a 1-1 game is decided on the server instead of silently handing the map to one side
Offseason & free agency
- FIXAI keep/drop decisions use a real asset model — stars are no longer cut for cheap low-potential rookies, aging depth ages out naturally, and teams protect their AR/SMG balance instead of ending up with four ARs
- CHANGEFree agents weigh money on a real curve against loyalty — matching offers still favor the original team, but significantly outbidding them actually poaches the player now
- FIXAccepting a trade that includes cash now actually swaps the players — the cash transfer used to quietly revert the roster move
MyPlayer
- FIXFree agency works past season 3 — offers now come from the teams in YOUR world, so accepting a Challengers bid no longer fails silently, and blocked acceptances tell you why
- CHANGEChallengers offers pay Challengers money in every world instead of jumping to pro-level salaries
- FIXVacation clears burnout completely, as advertised — no more starting the new season at 40+ burnout
Calendar
- CHANGEThe calendar renders your configured season — run 3 stages and there's no phantom Major 4 on the schedule, and phase bands line up with what actually sims in both Manager and MyPlayer