Sandbox Simulator
All releases

Release 3.4

Two more kinds of world: cars playing football, and actual football. Plus basketball, and a league table that finally understands a draw.

13 notes across 2 sections

Car ball

  • NEWA new world type for vehicular sports: three cars a side, one ball, five minutes on the clock. Build any car-football league you like — the type is the category, not one game.
  • NEWFour variants share one arena: nets, baskets, a slick low-friction floor, and a breakable floor. Same sport, different thing to put the ball in.
  • NEWThree positions that actually do different things. Strikers finish, playmakers create, defenders make the save — and your chemistry needs one of each, because two strikers and no defender is an empty net.
  • NEWNo such thing as a draw. Level at full time means golden goal.
  • NEWPlay Live for car ball: watch the ball, the boost, and six cars rotating around it. Boost is the real resource — a car that has spent it cannot challenge, which is why where the pads are decides who gets the next ball.
  • NEWBuild your own arena: a goal each end, a kickoff spot, and boost pads. The editor tells you if an arena has too little boost for rotation to matter.
  • NEWOverdrive League ships as a ready-made world — twelve clubs, four arenas, best-of-5 rising to a best-of-9 final.

Sports: football and basketball

  • NEWA sports world type, with two disciplines to start: football and basketball. Pick the discipline and the world configures itself — squad size, positions, match length and league rules all follow.
  • NEWFootball is eleven a side over ninety minutes, and it is low scoring on purpose. Chances are hard to create and harder to finish, so a 0-0 is a real result rather than a bug.
  • NEWLeague tables now understand draws: three for a win, one for a draw, separated by goal difference. A side on 40 points from 12 wins and 4 draws correctly finishes above one on 39 from 13 wins.
  • NEWCards matter. A second yellow is a red, a sent-off player is gone for the rest of the match, and a side down to ten is genuinely weaker for it.
  • NEWBasketball is five a side over four quarters, scoring in three figures, and it can never end tied — overtime runs until somebody is ahead. Guards create, centers rebound, and shot selection depends on the player.
  • NEWTwo ready-made worlds: a sixteen-club football division and a twelve-franchise basketball league, both with full benches.