Latest
Release 3.5.2
The game has a voice. Every button, every signing and every trophy raise has its own sound, on for everyone and yours to turn down. Plus expansion teams you can finally see and place, tournaments that keep their full field for a whole career, and a save that opens the career you actually picked.
35 notes across 9 sections
Sound
- NEWThe game makes sound now, in manager mode and in a player career. More than a hundred cues, from the tick on a tab to the crowd under a championship, and it is free for everyone rather than a Pro perk.
- NEWThere is a Sound section in the settings panel you can reach from any navigation bar: one switch and a volume, starting on at 40 percent. It is a device setting, so it applies to every save on that machine.
- CHANGEOne press, one sound. A button answers once, immediately, and the same action always makes the same sound. Nothing is picked at random, nothing plays a little two note tune after the press, and advancing a week says one thing rather than clicking when you press and chiming again when it lands.
- CHANGEIf you touched it, it makes a sound. Rather than wiring a cue to a few hundred buttons by hand, the whole interface has a fallback voice that reads what you pressed and answers in kind, so a screen nobody got round to is not silently dead. Anything with its own cue keeps it.
- CHANGEEvery cue is real recorded audio from a licensed pack, sitting in one small room, rather than tones generated as you play. Four attempts at synthesising the set were thrown away first, because an ear can tell an object from a tone generator however carefully the tone is shaped.
- CHANGEThe big moments are the only loud things, and they arrive one at a time. Winning a final used to fire five sounds over each other; it is one cinematic that strikes twice now, on the cut and on the crown. Stadium crowds run long and quiet underneath rather than competing with the hit they are supporting.
- CHANGESigning, trading, extending and stamping a deal are one act, so they make one sound at four weights instead of five unrelated noises for the same idea. Clicking through the end of season awards is a page turn, and the slide landing is the answer to the press.
- CHANGESound never gets in the way of the page loading. The audio loads after everything you can see, and a cue you have not reached yet is fetched while the browser is idle.
Expansion teams
- CHANGEAn expansion source is any world you have installed of the same kind as the one you are playing: official, community, or one you built yourself. It used to be a fixed list of three Call of Duty eras, and in any other world that quietly meant the incoming clubs, their players, and the league they were checked against, all came from the CDL.
- NEWSetting it up is one dialog, because it is one decision. Choose a world, choose its clubs, place each club in a circuit, then pick roster mode and which club you manage. Turning expansion on opens it, and the form afterwards carries a single line of what you chose with an Edit that reopens it where you left off.
- NEWThe world step lists what is on your device and the workshop itself, searchable and paged, so a community world can be installed and used without leaving the flow. It used to show a fixed top slice by likes, which meant most published worlds were never listed at all.
- FIXYou can pick the region an incoming club joins, in every league. The step only used to appear for a league running more than one circuit, which almost none do, so where the new clubs went was invisible and unchangeable and they simply kept the region of the world they came from. The choices come from the circuits your world actually names, including one that has no clubs in it yet, which is exactly where a new franchise would go.
- FIXExpansion clubs actually play. Kickoff seats, group draws and league wide events were all sized against the league as it was authored, so the newcomers were benched: no group in the split draw, no seat in the opening tournament. A field that meant everyone plays now stretches with the grown league, while a real qualification cut stays a cut.
- FIXIncoming rosters are realigned to the roles of the league they are joining, so a squad brought in from another world does not arrive still playing positions that do not exist there.
- FIXA team with no region stated belongs to its own world rather than defaulting to North America.
Tournaments that keep their field
- FIXIn any world, an event that draws its field from earlier events shrank to one club per feeding region from season two on, and stayed that way for the rest of the career. A tournament authored for twelve or sixteen clubs would run with four. Who had qualified was being read back out of the feeding event's bracket, and a bracket is cleared once a save grows past a certain size, which first happens in season two, leaving only the winner still resolvable. A finished event records where everyone placed now, so a qualifier cannot be lost to housekeeping, and a save that was already pruned keeps its brackets rather than losing a season.
- CHANGEIn the shipped VALORANT 2026 world only, the two Masters are authored as a Swiss stage into double elimination rather than a flat twelve club bracket: one direct playoff qualifier per region, and the other eight clubs playing for the last four slots. The engine already built that format for any world that asks for it.
- FIXA season in progress reads its format from your career rather than from whatever world was loaded last, so moving between saves cannot change the shape of a season you are already playing.
Watching a match
- NEWReplay this map. A control in the transport resets the map and runs it again from kickoff, with a confirmation first, since the score, the stats and the event feed all go back to zero and the run you were watching is thrown away.
- FIXHardpoint played at a quarter of the speed it said it was: 1x was really quarter speed and 8x was 2x. The viewer was guessing at how much match time each frame covered while the match was still being calculated. Every speed now means what it says.
Saves
- FIXOpening a save opens the save you picked. Which career is current is a tiny note written to the device, and the app reloads the page immediately afterwards, which was cancelling that write before it landed: the next load read the old note and opened the previous career instead. Every week you then played went into a career you never chose, while the one you meant to open sat untouched and looked like it had stopped saving.
- FIXIf that note still cannot be read, you land on the save picker. It used to fall back to whichever career was oldest in storage and then adopt it, which is the same problem with a different starting point.
- FIXA save that fails to write says so. The failure was completely silent: the screen kept showing the new week, the new roster and the new trophy, and the loss only appeared on the next reload, which snapped the career back to the last write that actually worked. That is the "I simmed to week 10, refreshed, and I am back on week 1" report. A message now stays on screen until you dismiss it, with its own wording when the device is out of space.
Building a world
- NEWAuto ratings. An imported or hand typed world usually arrives with every player on the same placeholder rating, which makes every club identical to simulate. The Players tab can now shape a whole league from the one strength signal a world already states per club, its budget: the richest club fields the best starters, the poorest the worst, and inside a club the depth chart steps down from the star and again at the bench. It sets the sim skills, potential and development speed with it, and can either fill only the players you have not rated or redo them all.
- CHANGERatings and money stay in step, because the contract fill runs on top of the new ratings rather than the numbers they replaced.
- FIXA host city you type for the world championship is kept. Entering one cleared the field on save, and would have been ignored on the way back out even if it had survived, because a one city list was read as a leftover default rather than a choice. Listing one city now pins every edition of that event there, and clearing it goes back to the rotating international pool.
Weekly Challenge
- NEWThe live challenge has a card on the home dashboard, with the title, the time left and what it is, so there is a way in from where you already are. It shows nothing between events.
- NEWThe goals explain themselves. Hovering one previews what it asks for and tapping pins the description, written against your team, so you can read the brief before you spend an attempt instead of guessing from a chip.
- CHANGEA challenge can run a community world. If you do not have it, it installs or refreshes when you enter, and it counts as the right world however your copy happens to be stored.
- FIXA challenge can no longer set a goal that cannot be met in the world it runs in, which used to leave a run unfinishable, and a slate is limited to goals that can actually decide the race between two players.
Career options
- NEWRelationships can be turned off. One setting covers the lot: bonds with players, agents, coaches and rival managers, the manager phone, the social graph inside a squad and, in a player career, the relationship archive. Off is a pure results and roster save, where no bonds are tracked, no phone threads arrive, and nothing about a player's mood moves matches, trades or free agency. Existing careers keep the system they were built with, and turning it back on starts the relationships fresh.
Small things
- CHANGESeason, week, phase, fans and budget animate when they change, so the header shows you what moved.
- CHANGEThe tournament button announces itself once, the first time it appears in a week, rather than replaying its entrance every time you look at the dashboard, and the break week message waits for the screen it belongs to instead of arriving mid navigation.
- CHANGELong player lists render faster, and the players screen fails on its own if something goes wrong in it rather than taking the career down with it.
- CHANGEMessages that matter can wait for you, instead of disappearing after three seconds.