Latest
Release 3.6
The whole game has been redrawn. Every screen in both career modes shares one look, every tournament has a trophy of its own you can pick up and turn, clubs buy and sell players for real fees, the league tells you what it is doing and why, and the entire thing plays in French.
MAJOR RELEASE
99 notes across 14 sections
The interface, redrawn
- CHANGEEvery screen inside a career has been rebuilt: the dashboard, the squad, the office, scouting, sponsorship, scrims, standings, the league page, growth, chemistry, the inbox, the calendar, and every player career screen beside them. Panels have been laid out again from the ground up rather than recoloured, so it is a new game to look at, not the old one in new paint.
- CHANGEManager mode and player mode share their furniture now. Standings, the season calendar, fixture cards, the dashboard panels, the top bar and the Advance Week button are the same pieces in both, so what you learn in one mode carries straight into the other.
- CHANGEClub colour runs through the whole game. Crests, portraits, roster cards, coach rows, inbox messages, transaction rows and the little role and region chips all take their tint from the colour that club was given, the same way on every screen.
- NEWThe sidebar is grouped, and the groups fold away. Pages sit under Club, Squad and the rest instead of one long list, and however you leave it is how you find it next time you open that career.
- NEWNew squad cards. Portrait, crest, overall and potential, and a row of chips for role, region and age spanning the full width of the card. Roster grids get a compact version of the same card, so a whole squad still fits on screen.
- FIXFree agent cards read across instead of stacking. The FREE AGENT label used to sit beside the name and hold a fixed column, which cut longer names down to a few letters and pushed the chips into a vertical pile on every free agent in the game. The label has moved under the rating and names have their full width back.
- NEWYou can filter players by region, and every player says where he is from, down to the country. Your dashboard also sums up where your roster comes from and how many import slots you have used.
- NEWLeague Activity is its own page, next to Standings. It used to be a tab inside your front office, which put what is happening in the league three levels down inside what is happening at your club. Its five boards are unchanged: Around the League, Transactions, Progressions, Injuries and Upgrades.
- CHANGEThe season calendar has been rebuilt around a strip you switch stages on, with sections that open and close and that start open rather than shut.
- NEWSelect more than one save, or more than one player, and act on all of them at once. Clearing out a dozen old careers is one action now instead of a dozen.
- CHANGECommunity browsing trades its rows of filter chips for compact dropdowns and a reset, which is far less to wade through before you have found anything.
- CHANGELogin, signup, password reset and the account screens have been rebuilt on one shell, with cleaner fields and the same look as the rest of the site.
- CHANGEThe home page, the careers and players lists, the map library, the worlds hub, the community pages and the pricing page have all been restyled to match, and cards answer your cursor with a soft highlight that follows it.
- CHANGEA new app icon and logo, everywhere the old one appeared: the browser tab, the navigation bar, the sign in screens, the preview when you share a link, and the desktop app. The desktop window had been falling back to a generic icon entirely.
- CHANGEThe phone is one control now, shared by the relationships screen in manager mode and your phone in a player career, so unread counts and opening it behave the same in both.
Moments worth watching
- CHANGEThe loading screens have been rebuilt, with proper atmosphere behind them, and they fade in rather than flickering into place. They respect your system setting for reduced motion.
- CHANGEReset Week is a full screen ceremony rather than a dialog. It plays as a sequence and ends on a seal that states what you have committed to, and the player picker inside it is a grid, so your whole roster is visible while you choose.
- NEWSimming a bracket lights up the match being played, so you can follow the run rather than watching results appear. Sim All Regions waits for each title celebration to finish before moving on to the next region instead of talking over it.
- FIXThe bracket header no longer slides off the screen while a bracket is simming.
- CHANGEThe veto screen draws a proper plate for maps with no artwork, and the border animates while a pick is live, so it is obvious whose turn it is.
- CHANGEChoosing your club at the start of a career: the backdrop crossfades into that club's colours as you move across the list, a ghosted crest sits behind your selection, the card answers the click, and confirming and cancelling have their own sounds.
- CHANGEThe end of season awards nights, in both modes, present faces and stat lines one consistent way and leave the screen at the same speed as each other.
Trophies
- NEWEvery tournament has its own trophy. Toppers, stems, bases, metals and flourishes are dealt from the event itself, so the same event hands you the same piece every time you win it, and no two events in a world look alike. It works in every world, whether it shipped with the game, came from the community, or you built it. Gold and laurels are kept for championships.
- NEWTap one and it opens in a showcase: a full 3D trophy in real metal under real light, turning slowly, that you can drag to spin and let settle. The pedestal carries an engraved band with the event, where it was held, and the name of whoever won it.
- NEWIndividual awards are their own family rather than trophies with a different label. A golden orb on a column, a crystal prism with a star suspended inside, a faceted star, victory wings and an eternal flame, each on its own plinth. MVPs strike gold and All-Star honours are silver.
- NEWThe Trophy Room. A full screen room for your club's silverware, entered from the trophy case, with the haul arranged on lit shelves and sorted by prestige, by newest, or by competition.
- CHANGETrophies turn up everywhere the game used to draw a generic cup: bracket headers, the tournament icon in the sidebar, the calendar results rail, tournament week banners, championship celebrations, the Hall of Fame, a player's honours, Recent Hardware, and the count beside a career in your saves list.
- CHANGEA player's accomplishments lead with the trophy now. Every title row shows the piece he won and opens it on tap, and an MVP row shows the award beside the event it came from.
- CHANGEThe grand final screen has been recomposed around the trophy. It stands between the two clubs, grey until the tie is decided, with each side's identity as a soft wash and a crest halo rather than stripes and hairlines.
The transfer market
- NEWClubs can put a player up for a fee, and any club can pay it, including yours. A club's finances used to simply happen to it: budgets moved at rollover on last season's results and nothing could ever decide it needed money. A rebuilding side can now sell its veterans and buy the runway, a club over its wage bill has a lever instead of a number to stare at, and a contender's money finally buys something.
- NEWA Transfer Market desk in Operations, alongside Trades. Two halves: what rival clubs have listed, and your own squad to price up. A fee is not the whole cost, so every row states the fee and the salary that follows it, a deal you cannot do tells you which half you failed rather than greying out, and where a signing needs someone moved on to fit, the row names him before you commit.
- CHANGEA fee is priced in your league's own money rather than in fixed figures. What moves it is where the player stands in this league, how many good years he has left, how long he is under contract for, and his current form. A player in his final year is close to free, because a buyer could simply wait for him.
- CHANGEThe window opens after free agency has settled each off season, so a club that missed out on a free agent still has the money and can go and buy someone instead. In season windows are deliberately rare, rosters lock for the playoffs, and a club can only do one deal per window, so a single week cannot reshape a league.
- FIXA club needs a reason before it sells anybody. Clubs were listing players in the opening weeks of season one, top clubs included, before a single game had been played. Season one squads are left alone through the opening off season now, and after that a club has to be able to point at something: genuinely past its budget, more players than it can register, a run of form below what a player of that standing is picked to deliver, or a veteran on money better spent elsewhere. Form is counted in tournaments, not weeks, because one bad event is a bad event and two is a pattern.
- FIXSelling cannot leave a club unable to pay its wages. The check runs before the sale, assumes the replacement the club would actually want rather than the cheapest body available, and counts the incoming fee, since the fee is what pays for the replacement.
- CHANGEListings and completed deals are reported like everything else, and a listing reads differently depending on why: a rebuilding club is listening to offers, a club over its wage bill is balancing the books. A completed transfer names both halves, who got the player and who banked the fee.
Around the league
- NEWThe league reports itself. The ledger answered what happened; nothing answered what is going on, so signings arrived as finished facts with no build up and no visible cost. Clubs now say when they have decided something is wrong before they act, players are reported as being chased while it is still undecided, deals are framed by the intent behind them and by who made way, and a club that has spent to its limit says so instead of leaving you to work it out from a balance sheet.
- CHANGERelated beats join into one story. A club losing patience with a player, chasing his replacement, getting the deal done and finding itself out of money used to read as three unrelated rows sitting beside each other. Now it is one thread, with a rail showing how far it has run.
- CHANGEA story leads with its peak rather than its last line, so you read the outcome first and the fallout underneath it. The liveliest thread gets a lead card, the rest a compact list, and either opens to read the whole thing from the beginning.
- CHANGEA club voices a given concern once a season. It is news the first time and wallpaper by the fourth.
The market that signs players
- FIXCPU clubs paying everyone roughly the same money, however good the player was, is fixed. The game was reading a league as paying about half what it really pays, and since every salary ceiling comes off that reading, the ceiling capped nearly every contract and deals bunched into one narrow band. Players are paid close to what they ask now, and the top of the market is worth what it should be.
- CHANGEClubs no longer open at their own maximum. An offer is an opening bid and a walk away number, and a club only pushes towards the second under real competition, so an uncontested free agent signs for what he asked and a contested one costs more. The club that wants a player most can now outbid a richer club that wants him less.
- NEWA free agent decides for himself. He weighs money against playing time, the club's ambition and how long he has been waiting, and he can say no. A young player holds out early, a veteran deep into the window takes the club that will actually play him, and a place in a starting lineup is worth a real discount.
- NEWClubs have a plan. Squad age, table position and budget health give each club a stance, win now, compete, retool or rebuild, so two clubs with the same hole want different players to fill it. A title chase buys the proven veteran, a rebuild buys the twenty year old.
- FIXBig leagues fill their rosters, and quickly. Every club scored the pool the same way and so chased the same handful of names, and squad import rules were only checked at the last moment, so clubs kept winning auctions for players they could never sign and then picking them again the next round. A large world used to end its off season with a third of the league unable to field a legal lineup and hundreds of players unsigned, and the week it happened in was most of a minute of frozen screen. Every club is active in the market now, nobody is left short, and the week passes without a pause.
- FIXA poor league is playable instead of frozen. Some worlds open with half their clubs already over budget, and after a normal round of expiries those clubs could never sign anybody again. A club below the lineup it is required to field can now always reach the league minimum wage, because fielding a team is a hard requirement and a budget is a soft one, and the overspend unwinds by itself as contracts expire.
- FIXA club that could not field a team was being treated as one shopping for depth, so the neediest clubs in the league negotiated on the terms of a side improving its bench, and turned down the players they needed to exist.
- FIXClubs and players were working to two different ideas of an acceptable offer, so clubs built offers that cleared their own bar and were refused at the player's, round after round, without ever signing anyone. A player also had no sense of what his league could pay, so he would turn down the most anyone in that world may earn for his ability and hold out for money that does not exist there.
- FIXA five a side world was priced as though every club fielded four players, which read the whole league richer than it is and moved every salary with it.
- FIXWorlds with no stage playoffs, including any world whose creator removed them, could never sign anyone at all, because both the roster windows and the fall in asking prices were tied to those events. Windows now come off whatever the season actually holds, and asking prices ease down week by week.
- FIXMid season moves are earned, and the drop lands on the right player. Churn used to begin with a dice roll weighted by league position and end by cutting whoever was rated lowest, so nothing ever established that a club had a problem or that the player it cut was that problem. A club has to name a specific player now, measured against what someone of his standing is picked to deliver, over enough maps to mean something, and no stats means no case rather than a guess. Hardly anyone clears that bar in a settled league, and every drop lands on someone genuinely below his billing.
- FIXA club could spend a season building its case against one player, sign the replacement, and then cut a cheaper team mate who had done nothing wrong. The signing names who is making way now, and if that player turns out to be protected the signing is refused rather than falling on somebody else.
- FIXReplacing an out of form player demanded someone rated higher than him, which almost nobody in the league ever was, so the club just kept playing him. The bar is set against what he is actually giving them now, so a struggling star is replaced by a solid starter.
- FIXA club that made a move late in a season was locked out of the market permanently for the rest of the save. The symptom was a league that had one normal season and then never made another in season move again.
- CHANGEEvery world that ships with the game now gets through an off season with no club short of a lineup and none newly over budget.
Contract talks
- FIXOffering far more than everyone else and still being turned down is fixed. The player was judging your offer purely against his asking price, and the rival offers he was supposedly weighing never entered it. Beating the best rival package moves his decision in proportion now, and an offer clear of both the market and his ask is accepted outright.
- CHANGEA rejection names the club leading the race, instead of giving you a generic excuse.
- NEWScouting sells you the view. Your agent network shows who else is bidding, then their salary bands and lengths, then exact terms, each club's angle and which deal his camp favours, depending on how far you have invested in it. What you are shown is the same market he is judging you against.
- CHANGEThe negotiation room is a dossier. The player holds a left rail like a scouting file, with his portrait, billing, overall and potential, his asking figure, market value and season form, while the deal is built on the right in three numbered passes: your offer, the market, his read. The annual, the total and what would be left of your budget stay pinned along the bottom. On a phone the rail folds into a compact identity band.
- CHANGEThe room moves. It assembles top to bottom, money figures roll to their values rather than snapping, the interest meter draws itself, rival rows slide in, and the popup eases to fit when a counter lands or a warning appears. The length picker slides between terms and the hint answers the click. Coach talks inherit all of it.
Buyouts and trades
- CHANGEClubs remember what you asked for. Refuse once and you are locked out for a couple of weeks, again for a month, and a third time closes that player for the season, with every previous refusal taking a chunk off your next chance. Retrying the same approach until it works no longer works.
- CHANGEThere has to be an actual seller. Bench pieces and the expendable starters of struggling clubs will quote you a figure; a contender's two best players never will, at any price.
- CHANGECash alone no longer carries a deal. Throwing money at a club that does not want to sell is rarely enough for a starter and close to hopeless for a cornerstone.
- FIXIncoming offers no longer flood a big league. The volume was tuned for a small one, so a large world buried you in approaches. There is a cooldown per club and a cap on new offers a week.
- CHANGEA club decides who to move on by reading its whole season rather than its league position. It weighs the grind and the results at events separately and builds pressure over time, so a third placed club that flops at back to back events acts, while a bottom club that keeps delivering in brackets stays patient. The feed says so when a club's read of itself changes.
Careers that stay interesting
- FIXA long save keeps its stars. The report was simple: fourteen years in, there are not enough good players left, so you just win everything. That was real, and four separate things were causing it.
- FIXGrowth and decline were both running at half strength, for every player in the game, because of how a rating is built out of a player's individual skills.
- FIXDevelopment was scored against the league average, so a young player posting exactly the numbers his rating implies barely moved at all. A prospect is judged against his own level now, and it is beating that which makes the finished article.
- FIXVeterans were declining twice over every rollover, from two different places, while everyone below their peak age gained a point a season even when they were already at their ceiling. That inflated the league for a few seasons and then crashed it when the original crop retired together. One system owns the rating curve now, and an excellent season can still raise a ceiling.
- NEWElite prospects arrive in response to the league. The game reads how many stars and near term prospects the league actually holds, and produces more when it is starved and fewer when it is rich, so a star stays rare enough to mean something without the league ever running dry.
- CHANGEFifteen seasons deep, the same worlds now hold onto their stars and their genuine contenders instead of thinning out. Wages are unaffected by the change.
The game speaks French
- NEWThe whole game is translated: both career modes, the simulators, the challenges, the world and map tools, the settings, the league news and your inbox, the writing behind every story, and the messages your teammates and your agent send you. It is marked beta, and anything not yet covered falls back to English rather than showing you a blank.
- NEWA language picker in the settings panel, with each language written in its own language. It is a device setting, so it applies to every save on that machine, and switching reloads once so the whole game changes at the same moment rather than half of it at a time.
- CHANGENumbers, money and dates follow the language you chose rather than the one your browser happens to be set to. The economy stays in dollars, because a translation is not a currency conversion and re-pricing it would change every contract you have already signed.
- CHANGEPlaying in English costs you nothing. The French text is a separate download that only a French player ever fetches.
- CHANGEYour browser will stop offering to translate the game for you inside a career, since its version fought the game's own.
- FIXNames with accented and extended Latin letters render properly instead of falling back to a different typeface mid word, so Polish and central European player names read correctly.
Car ball
- CHANGERoles are named the way the sport names them: Attacker, Connector and Last Man, in place of Striker, Playmaker and Defender. Existing saves keep working.
- CHANGEPlayer types are the sport's own: aggressive or passive, mechanical or reading the game, plus the Disruptor, the All-Rounder, the Rotator and the Overtime Closer.
- CHANGEThe simulation actually reads them. Shots fall to aggressive mechanical players, passes to the patient ones, demolitions to Disruptors, overtime winners to the Closer, and a clear that turns into a counter attack is credited as the assist it is, which lets a Last Man create a goal.
- CHANGEChemistry counts overlapping types against the size of the roster, so two Disruptors in a three car lineup clash where they would not in a bigger side. There is a new kickoff moment for them, commentary for demolitions, and Disruptor of the Year as a default award.
- CHANGEThe car ball worlds that ship with the game have been updated to the new language.
Getting started
- NEWA new account picks a username on a screen built for it, then gets a short welcome before landing in the app, with the guided tour ready afterwards.
- CHANGEStarting a career carries the division you picked with it, so choosing a lower tier from where it is advertised drops you into setup already on that tier instead of asking you again.
- CHANGEThe pricing page has been rebuilt.
Worlds and expansion
- NEWAn expansion club joins a city, not just a region. The regions step is a home step now: pick the circuit and the home city for each incoming club, prefilled with the city it has in the world it came from. It also runs for a league with no circuits at all, which used to skip the step entirely and leave nothing to edit. A club that trained where it lived takes its practice base with it.
- FIXA club's city used to ride through expansion untouched, and in some worlds that city is written as the region name, so a club joining a European circuit could arrive listing itself as being from the Americas.
- FIXRole names in older and community worlds refresh to the current wording when you install, import, open or sync them. A world copies its role names when it is created, so a rename never used to reach worlds that already existed. Anything an author renamed or rewrote themselves is left alone.
- FIXPlayer values an author wrote into a world are kept when a career starts, rather than being recalculated over the top. Only players with no value set are filled in.
- FIXCoaches an author placed at a club keep their jobs even at clubs with tight finances, and staff budgets leave enough room that a club is not spending its whole payroll on the coaching room.
- FIXPlayer careers inherit club artwork from the matching manager world, so crests no longer differ between the two modes.
Fixes
- FIXA cloud save can no longer land on top of a newer local one. Signing in used to merge before your device's saves had finished being read, so an older copy from the cloud could overwrite work you had just done.
- FIXA club short of players no longer freezes your calendar. If a lineup cannot legally be fielded, the short rosters are filled from free agency before the week runs, and you are told what happened.
- FIXReplaying a map partway through a match no longer freezes the viewer on loading.
- FIXA brand new career has its staff wages in the budget straight away, instead of showing an incomplete figure until the next reload.
- FIXBracket rounds keep their spacing when the number of seeds changes, so the lines between rounds line up with the matches they belong to.
- CHANGEOpening a career no longer flashes the marketing page first.
- CHANGEThe tournament icon in the sidebar is a cup, which is what the events it points at are about.
- CHANGEThe stats panel shows club logos, and says something sensible for free agents instead of leaving a gap.