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Release 3.7

Every face in the game is drawn by us. Players grow by playing, potential is a scouted projection that moves, reset week is a training camp, every rival club has a front office you can read, matches have a chat room and broadcast graphics, and a world author can write the names, the faces, the personalities and the tier titles.

43 notes across 10 sections

Faces, drawn by us

  • NEWEvery generated player now has a portrait from our own engine instead of a third-party library. Faces are built from a player's identity, so the same player looks the same on every screen and in every save, and they age: lines, greying and a hairline that moves with the years.
  • NEWKits per game type. Esports jerseys with a sponsor plate, basketball tanks, football shirts, battle royale hoodies, car ball racing suits and hero jackets, each in the club's colour, so a traded player visibly changes shirt.
  • NEWWomen and men. Players carry a gender, the world builder can set it, and the portrait engine draws both with the same range of faces, hair and skin. Origin only nudges colour odds; every look is open to every player.
  • CHANGEA roster stops rhyming. Head width, jaw, face length, where the features sit and how much hair a player has are all spread much wider, short cuts are properly different from one another, and hair colour is spread across the league rather than clustering.
  • CHANGESkin reads properly at every tone. Deep skin is a warm brown with the shaping drawn in lighter tones rather than darker ones, so features stay visible instead of disappearing into the shadow.
  • CHANGEHair is drawn the way hair grows. The dome follows the shape of that player's own skull so it always covers the head, hairlines curve rather than stepping, fades blend from full hair at the crown to skin at the ear with no hard line, beards run from the sideburn to the corner of the mouth and leave the cheeks bare, and dye only touches the hair on the head, so brows and beards keep their natural colour.
  • FIXAge changes the hair, not the skull. A twenty one year old keeps his hairline, an older player recedes or greys, and nobody's face reshapes itself on a birthday.
  • NEWA face is a stored choice, not a lucky roll. Every official world player, every rookie class and every replacement free agent carries their face with them, so it survives ageing, trades and reloads.
  • NEWAuthored players with no photo stand as a shadow figure in the club's kit rather than a stranger's face, so a world author's real people are never given an invented look. In the builder, Shuffle rolls a player a new face and Shadow puts him back in silhouette.
  • FIXSmall avatars crop to the head, so a face is still a face in a roster grid, an inbox row or a chat line, and a shadow figure keeps its jersey at that size.

Development, rebuilt

  • NEWGrowth lands every split. At each reset week the whole league spends a share of its annual development on what it actually did: minutes played, form in the sport's own unit, the plan you set, staff and camp.
  • CHANGENo more Upgrade button. Milestones bank the week they are crossed, at most two a season on top of the curve, and never past a player's ceiling.
  • NEWPotential is a projection, not a number. Cards show a scouted band that narrows as your club learns a player and shifts with his trajectory. Two hot splits raise a young player's ceiling; two flat ones trim it.
  • NEWHidden development profiles: prodigy, late bloomer, steady, streaky, early peak. Revealed after enough games on your roster, or at once with an analyst.
  • NEWDevelopment plans per player: sharpen, round out, role shift, mentor a prospect with a veteran, or rest. Set them on the Growth page or at camp.
  • CHANGEHow well you know a player is worked out live, from the games he has played for you, the analyst you employ and his age, rather than being stamped once and left. Hire an Elite Analyst and profiles across the whole league open up; a Veteran Analyst opens your own squad at once.

It explains itself

  • NEWA How it works panel on the Growth page walks through the budget, the moving projection and how sure of it you are, hidden profiles, plans, camp, mentors, breakouts and what rival clubs are doing.
  • NEWEvery chip answers a click. A profile chip says what that profile does to a career, and if it is still hidden, exactly how to reveal it, using your world's real ages and that player's own. A plan chip says what the plan does for that specific player and which two skills it lands on. A front office chip says the club's stance, how it signs, trades and develops, and whether an author set it or the game reads it each season.
  • CHANGEThose chips are on the cards too, on the Players Hub, Manage Team and the league pages, not only on the Growth page, and a growth card opens the player behind it.
  • FIXAn old save no longer reads as a league of identical steady players; cards work the profile out the same way the rest of the game does.
  • FIXPopovers open above the card instead of being cut off by it, and a ceiling label no longer collides with the rating beside it.

Reset week and the Growth page

  • CHANGEThe reset-week development block is now a Training Camp: review every plan, pair mentors, and lift the whole roster's growth for the split.
  • CHANGEGrowth page recomposed: trajectory line, projected band with confidence, profile tag, last-split arrows on every skill, breakout chips, and a development feed.

MyPlayer

  • CHANGEThe weekly focus grid, workload strip and gauges are replaced by one split plan plus an optional extra (match prep or brand). The week's focus follows the plan.
  • NEWYour player and every rival develop through the same split engine. Your ceiling stays 99; rivals carry hidden profiles and scouted bands.

Front offices

  • NEWAI manager personality is now authorable per club in the world builder (Auto, Balanced, Aggressive, Conservative, Youth first, Win now) and shown on team pages in both modes.
  • NEWAuto reads the club each season: an ageing, broke roster rebuilds through the kids; a rich club off the pace spends. A club's stance also shapes how it develops players.
  • FIXThe club you run never has an AI manager sitting over you. Take over another club and your old one is handed a manager, while the one at your new club steps aside.
  • FIXMyPlayer no longer re-rolls rival front offices every week.

Watching a match

  • NEWBig moments get a broadcast graphic. A lower third slides in over the map with the player's face on a tile in his club's colour and a dark plate that wipes open beside it carrying his name and what he just did: multi kills, a win from almost no health, a one against many held and won, an ace, plants and defuses, goals and own goals, saves, blocks, cards, penalties, shootouts, demos, squad wipes, the final circle, overtime and the win itself. One at a time, bigger moments interrupt smaller ones, and it shows whichever tab you have open at any window size.
  • CHANGEThe chat reacts to the game, not just the scoreboard. It sees the same moments the graphics do and calls them, with the fans of the side it happened to and the away section saying different things, sized by how big the moment was and how hot the crowd is, and a co-streaming creator can be woken up by one.
  • CHANGEA far bigger room. The ambient chatter grows from a couple of dozen lines to around two hundred and fifty, split between general talk and three moods (comfortably ahead, behind, tight late game), the result and creator reactions roughly double, and the room remembers its last sixty lines so nothing repeats on screen. The regulars grow from 56 to 120 distinct names, drawn from a proper handle generator.
  • CHANGEThe chat speaks French, along with everything else in the game.
  • FIXThe viewer count holds still. It was re-rolling every second with fake jitter, so the digits kept changing width and the whole header row shuffled sideways. It now moves only when the real figure has actually moved, and reserves its width so nothing reflows.

The social feed

  • CHANGEThe feed talks about the league rather than about nothing. Analysts cite your record and the gap to the club above, haters name your next opponent as the real test, fans book the fixture, rivals are the club you play next, the media rounds up the week's other results and flags upsets elsewhere, and table talk names the top three once the season has a shape. Quiet weeks look ahead instead of inventing rumours, and nobody says the same line twice.
  • CHANGEReplies sit under the post they answer, on a connector, oldest first, with smaller avatars and a line saying who they are replying to. An answered thread is marked, with the option you took.

The world builder

  • NEWGenerate players, rebuilt as four steps: how many at which rating tiers, ages and gender mix, where they are from and whether they get gamertags or real names, what roles and potential they have, and where they land, as free agents, filling gaps around the league or joining one club, on contracts of a length you choose. Contracts are priced on the way in.
  • NEWA world can carry its own name bank: first names, women's first names, surnames and usernames. Rookie classes, replacement free agents and Generate all draw from it, and anything you leave empty falls back to the built-in regional names. The bank travels with the world and with every career played in it.
  • NEWA development profile is authorable per player, or left as Random to roll at career start, and it can be imported from a spreadsheet column. Edits reach careers that have already started.
  • NEWA negotiating personality is authorable per player: loyalist, mercenary, winner, showman, planner or professional. It is the identity the player actually bargains with, so an authored loyalist really does resist a move. Left unset, he takes the personality the game reads off his career, as before.
  • CHANGEThe roster list sorts the way the Players Hub does, by overall, potential, name, club, role, age, salary or any individual skill, in either direction, and text columns start at A rather than Z.

Tier names

  • FIXYour tiers are called what you named them. The end of season finale reads as your tier's own championship instead of a hardcoded league name, and if you titled that tournament yourself, your title still wins.
  • FIXAuthored tier names now reach the awards night, the history on your dashboard, the circuit band and the offers in your front office, all of which were still printing the stock name.